SUMMARY
I'm an independent contractor specializing in high-end visualizations, 3D art, cinematic animations, and pitch decks for major intellectual properties in the entertainment industry. I bring creative visions to life.
As a Creative Director and Media Design Specialist, I offer a multifaceted background with extensive production experience across feature films, animated features, theme parks, television, video games, comic books, and collectibles. My career spans work with Sony Imageworks, Disney Animation, DreamWorks Animation, EA Games and Universal Creative, as well as original IP development, blending storytelling, technology, and design leadership.
My work is supported by deep proficiency in industry-standard tools including Maya, ZBrush, Substance Painter, Photoshop, After Effects, Unreal Engine, and the latest in Generative AI animation. I specialize in 2D/3D design and visual development (sketching, illustrations, concept art); storyboarding and pitch communication (presentations, style guides, product mockups, pitch decks); 3D production and visualization (modeling, prototyping, cinematic rendering); and motion graphics. From “blue sky” ideation to installation, I oversee the creative process end-to-end—ensuring vision, detail, and intent are carried through to the final guest experience.
In addition to hands-on production, my expertise includes both licensed and original IP development, conceptualizing and pitching new content to stakeholders, and maintaining cohesive, compelling visual narratives across platforms. I’ve had the privilege of contributing to globally recognized franchises, including:
The Wizarding World of Harry Potter, King Kong, Super Nintendo World, Epic Universe, Monsters Unchained, The Legend of Zelda, Pokémon, Fast and Furious, Jurassic World, The Mummy, Shark Tale, Reign of Fire, Marvel’s Avengers, Spider-Man, Barbie, Peanuts, and Hot Wheels.
With this broad skill set and deep experience in large-scale experiential projects, I offer premium creative services to help bring ambitious ideas to life. Whether developing pitch materials that win stakeholders or shaping unforgettable guest experiences, I excel at bridging artistry with reality.
I’m also an experienced communicator and visual storyteller—equally at home presenting to creative teams and executive leadership. I invite you to explore my work online, and I look forward to the opportunity to collaborate.
CORE SKILLS
• Creative/Art Direction | IP Development | Pitch Materials | Visual Storytelling
• 2D/3D Design | Storyboarding | Concept Art | Motion Graphics | Animatics
• Game Engines (Unreal, Unity) | VR/AR Prototyping | Narrative Worldbuilding
• 3D Modeling | Texturing | Rigging | Animation | Rendering | VFX | Real-time Visualization
• Creative Software: Maya, ZBrush, Photoshop, Substance, After Effects, Blender, Figma
• GenAI: ChatGPT, Midjourney, Runway, Pika, DALL-E, Luma, Eleven Labs, Rodin, and more
Mick Todd Creative 2019-2025 - Art/Creative Director/Subcontractor
⦁ Projects:
⦁ Projects:
Microsoft Games - Insight Global 2010 - 3D Artist
⦁ Projects:
Electronic Arts 2010 - 3D Artist
⦁ Projects:
Saffire Games 2005-2007 - Art Director
⦁ Projects:
Glyphx Games 2004-2005 - Art Director
⦁ Projects:
DreamWorks Animation 2002-2004 - 3D Artist
⦁ Projects:
Walt Disney Animation Studios 2000-2002 - 3D Artist
⦁ Projects:
Sony Pictures Imageworks 2000 - 3D Artist
⦁ Projects:
Viewpoint DataLabs Int 1998-2000 - 3D Artist
⦁ Projects:
⦁ Academy of Art University - San Francisco
⦁ University of Utah