LOGLINE
In a psychedelic faerie world where magic flows from sacred plant elixirs, a rogue Mountain Shaman turns her back on peace to create a zombie army from synthetic opium. Now, six unlikely teenage faeries from rival kingdoms must unite, uncover the dark formula, and craft an antidote before the magic — and their minds — are lost forever.
A mind-expanding world made of four enchanted faerie kingdoms:
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Mountain Kingdom – Cold, crystalline peaks and mineral gardens. Known for cultivating opium poppies, used for pain, meditation, and trance.
Forest Kingdom – Lush and curvy jungles. The cannabis faeries live here — artistic, laid-back, imaginative.
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Water Kingdom – Shimmering lakes, mangrove groves, and floating cities. Their sacred elixir is brewed from the Blue Lotus, granting serenity and intuition.
Cave Kingdom – Underground neon bioluminescent caverns. These faeries cultivate psychedelic mushrooms, opening portals of perception and time.
Each kingdom is served by a Shaman Sister, powerful witches who farm, distill, and trade plant-based magical elixirs, the source of faerie magic and vitality. The Sisterhood once held harmony and wisdom — until it all fractured.
One sister, Morana of the Mountain, breaks away. Seduced by ambition and bitterness, she refines a synthetic form of opium — a dark, addictive elixir that strips away free will. With it, she creates an army of Faerie Zombies, bound to her control and hungry to consume the rest of the kingdoms.
She believes peace has made the faeries weak — and only absolute control will preserve their legacy.
Every decade, faeries gather for the Festival of Flow, a vibrant, hallucinogenic celebration of music, unity, and elixirs.
Six faerie teenagers — two from each realm — are there:
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The Forest Twins – artistic, kind, stoner-hippies who make flower jewelry
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The Cave Rebels – rich, tech-savvy city kids with a rebellious streak
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The Water Seekers – introspective dreamers, gentle and wise
But during the festival, the peace is shattered. Morana's zombie army attacks — faeries who are bitten or touched fall into the same trance. The six teens barely escape, realizing they’re the only witnesses to what’s coming.
The teens plead for help — but the kingdoms are too fractured to unite. They turn instead to the remaining three Shaman Sisters, who reveal the story of their lost sister and warn: if the elixir spreads, the Faerie Realms will fall.
The teens embark on a cross-kingdom quest to:
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Trace the source of Morana's synthetic drug
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Gather rare ingredients from sacred plant sites
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Create a counter-elixir to undo the trance
Through breathtaking landscapes — golden poppy fields, underground mushroom forests, floating lotus lakes — the teens discover magic, friendship, and hidden powers within themselves.
Infiltrating Morana's obsidian castle, the teens battle zombie guards, dodge illusions, and confront the Shaman herself. But they don’t fight to destroy her — they fight to save her.
With the stolen elixir and sacred plants, the three Shaman Sisters brew the Elixir of Awakening, which frees Morana and breaks her control.
With Morana cured, she grieves her actions and chooses to use her knowledge to teach young faeries about balance, power, and the dangers of addiction and manipulation. The sisterhood is reunited, and the realms begin a new era of healing and unity.